![]() While I would agree with you that the storytelling chops on show are pretty lacking, leading to, as you say, pretty skippable cutscenes, the gameplay, especially as the game progressed and your lead protagonist, Jesse Rentier’s arsenal grew became increasingly engaging. Paul: I can’t agree with you on the God Of War comparisons here. It is certainly mindless and, I guess if you are in the right mindset, fun. There is nothing else but combat, walking, pressing a button, more combat, more walking, pressing a button, and upgrading stuff. ![]() As you progress, mini-bosses get thrown back into the wash as regular enemies, so it all can get quite hectic. The usual round of suspects will arrive for a bloody pounding – your slow-moving zombie fodder, explosive arseholes, flying pests, burrowing bastards, and of course your brutes. Inside this arena will be insta-kill spikes or TNT barrels that you can launch and throw spawning enemies into. So what does it bring? Well, every encounter in Evil West takes place in an arena. I can appreciate that they have 1% of Ragnarok’s budget, but when you are releasing your game for the same price as a clearly superior AAA product that offers triple the content and quality, you had best bring something unique to the table. I guess that if you are not a God of War fan, but really like westerns and Flying Wild Hog’s prior releases, you would come to this with more generosity. The storytelling is so bland that I skipped every story scene after the first couple of chapters and the gameplay is so monotonous that I found myself only pushing through because I knew that I had to review it. The big problem for me is that I had just come off 35 hours of Ragnarok, which placed Evil West in a distinctly difficult position of trying to impress me. ![]() One thing that struck me as I played Evil West was how obviously inspired it is from 2018’s God of War, through the lens of a 2011 Xbox 360 title. Where are you at Dylan?ĭylan: Your past-gen comment is spot on. Yep, it’s still abrasive overly gruff protagonists, and there are still some little quirks to the level design that are reflective of the old-school design mentality behind the game, but overall, I started to feel far more positive about my experience with Evil West. As the hours passed though, and it’s not a particularly long game for that matter – things start to pivot. The early stages feel very much rooted in the PS3/Xbox360 era, it is incredibly linear, there is excessive growling and grumbling, and the level design feels quite uninspired. I must say I began feeling pretty flat about it. ![]() It’s the second of Flying Wild Hog’s releases in 2022, the other being Shadow Warrior 3 back in March, and I’ve found that my opinions of the game have morphed quite a lot as the game has progressed. A game that even more heavily anticipated was the wild wild, Evil West, and now that its here, we got both Paul James and Dylan Burns together to break down the game in this new co-op review. Evil West is Flying Wild Hog’s second release of the year, following up from Shadow Warrior 3 in March.
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